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FMO Project Tracking

Where the development team tracks their progress. This has been made read only for other viewers so they can see what's going on in the FMO world.

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Nicholas

Paladin
1033 posts
Aug 19, 2005
11:36 AM



   *CLOSED* Item Abilities

Feature

Players will be able to use a special location or skill (probably the latter) to give their items abilities. These abilities are, as of yet, undetermined, but will probably increase probabilities to hit, increase damage/effect, increase defense, add damage types (like setting an enemy ablaze), increase player hp or skills, or add skills (perhaps similar to regen or lifetap). The amount of an increase will be based on the strength of the enchantment lain on it, and may be affected by item 'experience' (how many times that weapon has hit, armour has been hit, etc).



Method

Three tinyint fields could be added to each item record. This would increase the record size by only three bytes, from the current 23 bytes. This would be an acceptable increase.

Alternately, a new table could be created linking items to their abilities. This would result in up to three 5 byte records for each item (15 total for each), but they would only exist for items with abilities. Additionally, this would decrease development and execution time.




Nicholas Bostaph
Fantasy Master Online Developer

Nicholas

Paladin
1033 posts
Sep 29, 2005
9:03 PM



   Re: *OPEN* Item Abilities
Done!


Nicholas Bostaph
Fantasy Master Online Developer




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